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  4. Game on: the role of gamification apps in boosting idiom learning for 10th- grade EFL students
Details

Game on: the role of gamification apps in boosting idiom learning for 10th- grade EFL students

Date Issued
2024
Author(s)
Allende Ramírez, Luz
Abstract
Integrantes: Luz Allende Ramírez, Martina Araneda Vera, Sussy Gómez Manquehual, Ivanna Soria Morales
Subjects

Inglés - Enseñanza - ...

Motivación en la educ...

Juegos - Aspectos psi...

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